[Home]History of Worms computer games

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Revision 29 . . (edit) December 20, 2001 5:37 am by Zundark [links]
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Revision 25 . . (edit) December 20, 2001 4:08 am by Hannes Hirzel
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Revision 23 . . (edit) December 20, 2001 4:02 am by Hannes Hirzel
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Revision 18 . . (edit) December 20, 2001 3:28 am by Hannes Hirzel
Revision 17 . . (edit) December 20, 2001 3:25 am by Hannes Hirzel
Revision 16 . . (edit) December 20, 2001 3:24 am by Hannes Hirzel
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Revision 12 . . (edit) December 20, 2001 3:00 am by Hannes Hirzel
Revision 11 . . (edit) December 20, 2001 2:50 am by Hannes Hirzel
Revision 10 . . (edit) December 20, 2001 2:49 am by Hannes Hirzel
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Revision 4 . . (edit) December 20, 2001 2:31 am by Hannes Hirzel
Revision 3 . . December 20, 2001 2:21 am by Hannes Hirzel [Fixed subpages]
Revision 2 . . (edit) December 20, 2001 2:02 am by Zundark [redirect to Worms]
Revision 1 . . December 19, 2001 11:27 pm by Hannes Hirzel [moved from 'Worms']
  

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#REDIRECT Worms
Worms is a series of computer games, consisting of the original Worms game, Worms DC, Worms 2, Worms Armageddon, and Worms World Party. These games have been released regularly since the mid-1990s, and are available for Windows-based computers, Sega Dreamcast, Nintendo 64, Nintendo Game Boy, Super Nintendo Entertainment System, and probably others. The game was invented by [Andy Davidson]? of Team 17 originally for the Commodore? Amiga computer. It was written in Blitz BASIC. The game is based on a game called "Scorched Earth, the mother of all games", or just "scorch" for short.

A game of Worms (regardless of version) involves teams of worms trying to kill one another, until all members of opposing teams are dead. To do this, a variety of weapons are available.

The strategy enters the game when a player must decide which course of action best advances his team's interests. Choices may include which enemy worm to attack, which weapon to use, whether to use one's turn improving one's position or one's arsenal, rather than attacking, how much damage one can inflict upon one's own worms in attacking the enemy, etc.

Games take place on a cartoonish, two-dimensional landscape. Much of the landscape can be destroyed with exploding weapons.

A worm is killed when its energy level is reduced to zero, or when it drowns in the water that surrounds each landscape.

Weapons:
[Air Strike]?
[Aqua Sheep]?
Armageddon?
[Banana Bomb]?
[Baseball Bat]?
[Battle Axe]?
Bazooka?
[Carpet Bomb]?
[Cluster Bomb]?
[Concrete Donkey]?
[Dragon Ball]?
Dynamite?
Earthquake?
[Fire Punch]?
Grenade?
Handgun?
[Holy Hand Grenade]?
[Homing Missile]?
[Homing Pigeon]?
Kamikaze?
[Land Mine]?
Longbow?
[Mad Cows]?
[Magic Bullet]?
[Mail Strike]?
[MB Bomb]?
[Mine Strike]?
[Ming Vase]? (priceless)
Minigun?
[Mole Bomb]?
[Mole Strike]?
Mortar?
[Nuclear Test]?
[Old Woman]?
Parachute?
Prod?
[Sally Army]?
[Scales of Justice]?
Sheep?
[Sheep Launcher]?
[Sheep Strike]?
Shotgun?
Skunk?
[Suicide Bomb]?
[Super Banana Bomb]?
[Super Sheep]?
Uzi?

Tools:
[Blow Torch]?
[Bridge Kit]?
Bungee?
Freeze?
Girder?
[Ninja Rope]?
[Pneumatic Drill]?
Teleport?


On Worms Armaggedon and Worms World Party, there is a special feature called Wormnet, which allows players to compete over the Internet, using a Metaserver?. There are several specially developed games for internet play, which include:
[Battle Race]?
[Bazookas and Grenades]?
[Capture the Flag]?
Fort?
[Full Wormage]?
Golf?
[Guns and Roses]?
[Rope Race]?
Roper?
Shopper?
Warmer?

Most of these game types require maps that are specially developed for each game type.

In addition, there is a huge array of Acryonyms? that are in popular use.

The controls for Worms Armageddon are as follows:

Arrow Keys

Move your worm around

Aim current weapon up and down



Space bar

Fire currently selected weapon or utility

Activate Skip Go, Surrender, or Worm Select



Tab

Select a different worm for use (not enabled in all game schemes)



Backspace

Jump straight up a short distance



Double Backspace

Backkflip a good distance up, and a little bit backwards



Enter

Jump forwards

Send a chat message (only if chat window open)



Double Enter

Jump backwards



Backspace, followed quickly by Enter

Short backflip



Page Down

Activate or deactive the in-game chat window



Shift+Del

Keep up the score screen, useful to avoid abl or leader cowing in several game schemes (see [Wormnet Acronyms]? for definition of these terms)

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