Would it be worthwhile to mention some of the simulations/games (like [Core Wars]
?) that tended to show that tit-for-tat strategies usually were more successful in the long run? --
loh (2001-06-19)
The title of Axelrod's book serves as a link to a description of his simulations that will be filled in at some point. --LDC
Or how about the movie WarGames, which showed (rather pedantically) that sometimes they aren't? ;-) --KQ
Could somebody add about how iterative PD depends on exact values of game matrix ?
One-time PD work for every matrix like this:
- +
- a 1
+ -1 b
Where -1<a<b<1
Iterative PD requires additional assumption that a<0, because if a>0 then
switching-cooperation is the best algorithm (you achieve more with not cooperating
than opponent loss from it, so it's best if you both switch, not cooperate)
Are there any other dependencies ?
--Taw