[Home]History of Self-similarity

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Revision 5 . . (edit) November 5, 2001 5:40 am by (logged).227.230.xxx
Revision 4 . . (edit) November 5, 2001 4:09 am by The Anome
Revision 3 . . November 5, 2001 4:08 am by The Anome [added self-similar Ethernet paper]
Revision 2 . . (edit) November 5, 2001 3:27 am by The Anome [Created]
Revision 1 . . November 5, 2001 3:26 am by The Anome [Created]
  

Difference (from prior major revision) (minor diff, author diff)

Changed: 1,2c1
A self-similar object is exactly, or approximately, similar to a part of itself.
Many objects in the real world, such as coastlines, are statistically self-similar: parts of them show the same statistical properties at many scales.
A self-similar object is exactly or approximately similar to a part of itself. Many objects in the real world, such as coastlines, are statistically self-similar: parts of them show the same statistical properties at many scales.

Changed: 4c3,6
Self-similarity is a property of fractals.
Self-similarity is a property of fractals and has important consequences for the design of computer networks, as typical network traffic has self-similar properties. This property means that simple models using a [Poisson distribution]? are inaccurate, and networks designed without taking self-similarity into account are likely to function in unexpected ways.

References:
* Leland et. al. On the self-similar nature of Ethernet traffic IEEE/ACM Transactions on Networking Volume 2, Issue 1 (February 1994)

Added: 9a12
* Zipfs law

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