[Home]History of Computer architecture

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Revision 24 . . December 19, 2001 10:43 pm by Valery Beaud [Fix 2 typos]
Revision 23 . . (edit) December 19, 2001 6:14 pm by Hannes Hirzel
Revision 22 . . (edit) December 19, 2001 6:12 pm by Rjstott
Revision 21 . . December 19, 2001 6:10 pm by Rjstott [*introduce design innivations]
Revision 20 . . (edit) December 15, 2001 6:04 am by (logged).45.56.xxx
Revision 19 . . December 15, 2001 6:02 am by (logged).45.56.xxx
Revision 18 . . December 15, 2001 6:01 am by (logged).45.56.xxx
Revision 17 . . (edit) November 28, 2001 9:39 pm by Rjstott
Revision 16 . . October 17, 2001 3:42 am by (logged).201.180.xxx
  

Difference (from prior major revision) (no other diffs)

Changed: 19c19
Computer retailers describe the performance of their machines in terms of CPU Speed (in MHz or GHz). This refers to the number of instructions the Central Proccessing Unit (CPU) can perform each second (in millions or billions respectively). However this is only one of a number of factors that impact on the performance of a machine.
Computer retailers describe the performance of their machines in terms of CPU Speed (in MHz or GHz). This refers to the number of instructions the Central Processing Unit (CPU) can perform each second (in millions or billions respectively). However this is only one of a number of factors that impact on the performance of a machine.

Changed: 25c25
Since cost is usually constant, the variables usually consist of latency, throughput, convenience, storage capacity and input-output. The general scheme of optimization is to budget different parts of the computer system. In a balanced computer system, the data rate will be constant for all parts of the system, and cost will be allocated proportionally to assure this. The enact forms of the trade-offs depend on whether the computer system is being optimized to minimize latency or maximize throughput.
Since cost is usually constant, the variables usually consist of latency, throughput, convenience, storage capacity and input-output. The general scheme of optimization is to budget different parts of the computer system. In a balanced computer system, the data rate will be constant for all parts of the system, and cost will be allocated proportionally to assure this. The exact forms of the trade-offs depend on whether the computer system is being optimized to minimize latency or maximize throughput.

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