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Blizzard 1997

Real-time strategy game produced by Blizzard?, similar to their previous hit Warcraft? but with improved gameplay. Warcraft, while advanced for its time, featured the noted weakness of having characters parallel across the two races: each unit had a corresponding unit in the other race, and the tech trees were similar. Starcraft avoided this by having three races, Protoss, Zerg and Terran, instead of two, by having several units without parallels in the other two races (example: Archon?, [Dark Templar]?), and by having dramatically different technologies for each race.

See also [Command And Conquer]?, [Red Alert]? and [Dune II]?.

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Edited December 4, 2001 5:01 pm by KamikazeArchon (diff)
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