Used by many science fiction authors as a synonym for "human" or "terrestrial."
One of the three races in
StarCraft.
Main plotline attributes:
- Basically the same as humans today, but they are slowly evolving into a psionically potent race.
Gameplay attributes:
- average cost
- average power
- very high adaptability; only race without location restrictions
- moderately efficient building method
- The SCV unit (the basic worker) can repair buildings and mechanical units such as the Battleship. The Medic (only in the Brood War expansion) can heal the non-mechanical units.
Notable spells:
- EMP shockwave. This is a Science Vessel spell; it drains the target of energy and, on Protoss units, destroys the shields. This makes the Science Vessel extremely effective against Protoss units, especially those the Archons who rely on shields heavily.
- Nuke. This requires a nuclear missile to be built in a special building; then a Ghost can "paint" a target for the nuke. After a short time the missile lands, doing massive damage to all nearby units and buildings (if the Ghost does not run away after painting, it is killed.) While the Ghost is painting, it can't move, attack or cast other spells; however, it can have stealth activated.
Units:
Military/land:
- Marine
- Firebat
- Goliath
- Tank
- Vulture -can lay mines, max 3 per Vulture
- Medic -can heal, stealthed
- Ghost -spellcaster, can engage stealth (in stealth mode energy slowly drains)
Military/air:
- Valkyrie
- Wraith -can engage stealth
- Battlecruiser -spellcaster
- Science vessel -spellcaster, no regular weapon
Other:
- SCV (space construction vessel) -worker
- Shuttle -flying transport, no attack