[Home]History of Vector graphics

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Revision 7 . . (edit) December 17, 2001 2:26 am by Zundark [bold, and fix link]
Revision 6 . . September 25, 2001 10:39 am by (logged).70.2.xxx [Added taxonomy of vectorized surface representations used in 3D graphics]
Revision 5 . . (edit) August 2, 2001 6:26 am by Buttonius
  

Difference (from prior major revision) (minor diff, author diff)

Changed: 1c1
Vector graphics use pure mathematics to draw shapes on a computer monitor, or on an output device such as a printer.
Vector graphics use pure mathematics to draw shapes on a computer monitor, or on an output device such as a printer.

Changed: 9c9,11
See the Graphics Programs and Graphics file formats pages for practical information on using vector graphics.
In 3D computer graphics, vectorized surface representations are common. At the low-end, simple meshes? of polygons are used to represent geometric detail in applications where interactive frame-rates or simplicity are important. At the high-end, where one is willing to trade-off higher rendering times for increased image quality, smooth surface representations such as [Bezier patches]?, NURBS or [Subdivision surfaces]? are used.

See the Graphics program and Graphics file formats pages for practical information on using vector graphics.

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