In 3D computer graphics, vectorized surface representations are common. At the low-end, simple meshes? of polygons are used to represent geometric detail in applications where interactive frame-rates or simplicity are important. At the high-end, where one is willing to trade-off higher rendering times for increased image quality, smooth surface representations such as [Bezier patches]?, NURBS or [Subdivision surfaces]? are used. See the Graphics program and Graphics file formats pages for practical information on using vector graphics.
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