[Home]History of Super Nintendo Entertainment System

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Revision 7 . . December 11, 2001 6:10 am by Jzcool
Revision 6 . . (edit) December 11, 2001 5:35 am by (logged).204.25.xxx
Revision 5 . . December 5, 2001 5:50 am by Damian Yerrick [Tech specs]
Revision 4 . . (edit) October 19, 2001 8:42 pm by Zundark [Superceded -> Superseded]
  

Difference (from prior major revision) (no other diffs)

Changed: 10c10,12
*Maximum number of sprite pixels on one scanline: 256. The picture had a bug such that it would drop the frontmost sprites instead of the rearmost sprites if a scanline exceeded the limit.
*Maximum number of sprite pixels on one scanline: 256. The picture had a bug such that it would drop the frontmost sprites instead of the rearmost sprites if a scanline *2 seven pin controller ports in the front of the machine

On the back of marginally superior technical capabilities to its main competitor, the exceeded the limit.

Changed: 14,16c16
*2 seven pin controller ports in the front of the machine

On the back of marginally superior technical capabilities to its main competitor, the Sega Genesis, many beautifully designed and illustrated games, Nintendo's family-friendly image, and the popularity of icon game characters including Mario?, the SNES was popular throughout the world throughout the early to mid 1990's , though in the United States the Genesis was marginally more successful.
Sega Genesis, many beautifully designed and illustrated games, Nintendo's family-friendly image, and the popularity of icon game characters including Mario?, the SNES was popular throughout the world throughout the early to mid 1990's , though in the United States the Genesis was marginally more successful.

Changed: 20c20
See also: [Outstanding Super NES Games]?.
/Games?

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