Two players each make a fist. They count together "1..2..3..Go". On "Go" each simultaneously changes his hand into one of three "weapons": |
Two players each make a fist. They count together "1..2..3..Go". On "Go" each simultaneously changes their fist into one of three "weapons": |
The objective is to defeat the other opponent by selecting a weapon which defeats his choice under the following rules: |
The objective is to defeat the opponent by selecting a weapon which defeats their choice under the following rules: |
Players often add other "weapons" to the game on a ad-hoc basis, but it is very likely that this will result in an unbalanced game. In particular, four (or any even number) of weapons cannot be made balanced; there will always be some weapons that will be superior to others. It also loses some of the asthetic simplicity of the game, which is otherwise one of the simplest possible games of skill. |
Players often add other "weapons" to the game on a ad-hoc basis, but it is very likely that this will result in an unbalanced game. In particular, four (or any even number) of weapons cannot be made balanced; there will always be some weapons that will be superior to others. It also loses some of the asthetic simplicity of the game, which is otherwise one of the simplest possible games of skill. For example, "dynamite", expressed as the extended index finger, defeats only stone, but is defeated by either scissors or paper. |
A similar game, for which much of the same thoughts apply is Odd or Even: Player A gets to select odd or even. Then both players act as above, only this time the "weapons" are just "one" (a fist with outstretched thumb) or "two" (a fist with outstretched thumb and forefinger). The values signified by the players are added, and A wins if her prediction about the result was correct. |
A similar game, for which much of the same thoughts apply is Odd or Even: Player A gets to select odd or even. Then both players act as above, only this time the "weapons" are just "one" (a fist with outstretched thumb) or "two" (a fist with outstretched thumb and forefinger). The values signified by the players are added, player A winning with a correct prediction about the result. |
/talk? |
/Talk? |