Many people find the uniquely freeform magic rules (even slightly more so than [Ars Magica]?) to be a problem, since they can easily be exploited by disruptive players, whilst others find the very same rules a strong point of the game. Also, thematically the problem poses challenges to players and GM, since a large part of the game is about defining what the character think the world actually is. |
Like other storytelling games Mage gives the players much freedom in comparison with conventional role-playing games, a power that can be used for deepening the story or simply to "win" more quickly. Mage's unique point is the powerful magic system (even more free-form than [Ars Magica]?). This poses challenges to players and GM, since a large part of the game is about defining what the character think the world actually is. |