[Home]History of Mage The Ascension

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Revision 5 . . November 19, 2001 10:53 pm by Robbe [point about storytelling games in general references a new page now]
Revision 4 . . (edit) November 19, 2001 7:14 pm by Goochelaar [Added some detail on game mechanics]
Revision 3 . . (edit) September 12, 2001 5:38 am by Robbe [wikif]
  

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Changed: 5c5,7
Many people find the uniquely freeform magic rules (even slightly more so than [Ars Magica]?) to be a problem, since they can easily be exploited by disruptive players, whilst others find the very same rules a strong point of the game. Also, thematically the problem poses challenges to players and GM, since a large part of the game is about defining what the character think the world actually is.
Like other storytelling games Mage gives the players much freedom in comparison with conventional role-playing games, a power that can be used for deepening the story or simply to "win" more quickly.

Mage's unique point is the powerful magic system (even more free-form than [Ars Magica]?). This poses challenges to players and GM, since a large part of the game is about defining what the character think the world actually is.

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