A language game is a concept developed by Ludwig Wittgenstein at the beginning of his book Philosophical Investigations. A language game is a simple language, combined with a context that shows what to do with the language. One example he gives is a language for building, containing two words, 'slab' and 'brick'. When A says 'slab' to B, B finds a slab and gives it to A; likewise, when A says 'brick' to B, B finds a brick and gives it to A.
In another sense, language games are not technically artificial languages so much as heuristics for altering language, like a code. They are used primarily by groups attempting to conceal their conversations from others, as a form of weak cryptography.
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