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Revision 3 . . (edit) October 3, 2001 4:23 am by (logged).32.172.xxx
Revision 2 . . September 27, 2001 5:31 am by Egern
Revision 1 . . September 27, 2001 5:31 am by Egern [First stab at describing the game.]
  

Difference (from prior major revision) (minor diff, author diff)

Changed: 1c1
Hearts is a popular [trick taking game]?, played with a standard deck of cards, in which the goal is to have the lowest number of points. The game is normally played with four players, but can also be played, sometimes with small modifications to the rules, with a different number of people.
Hearts is a popular trick-taking game, played with a standard deck of cards, in which the goal is to have the lowest number of points. The game is normally played with four players, but can also be played, sometimes with small modifications to the rules, with a different number of people.

Changed: 16c16
=== Passing Cards

Passing Cards




Changed: 27c27
=== Playing the hand

Playing the hand




Changed: 32c32
=== Scoring

Scoring




Changed: 40c40
The element of risk involved in shooting the moon is one of the appeals of the game, since a player may attempt to get all 26 points and fail by only getting 24 or 25, in which case the player is stuck with a large number of points. This element provides much of the appeal of the game, along with the cutthroat aspect associated with a player holding the queen of spades possibly having the option of droping it on another player's trick. Often the player who has the fewest points (and is thus leading) is the one people try to give the queen to; however, there is always the risk of giving it a player who then uses it as part of shooting the moon. Players must always be on the lookout for another player trying to shoot the moon, in the hopes that they can stop it. In addition, the element of passing cards allows players to attempt to control their destiny and influence the that of their fellow players.
The element of risk involved in shooting the moon is one of the appeals of the game, since a player may attempt to get all 26 points and fail by only getting 24 or 25, in which case the player is stuck with a large number of points. This element provides much of the appeal of the game, along with the cutthroat aspect associated with a player holding the queen of spades possibly having the option of droping it on another player's trick. Often the player who has the fewest points (and is thus leading) is the one people try to give the queen to; however, there is always the risk of giving it a player who then uses it as part of shooting the moon. Players must always be on the lookout for another player trying to shoot the moon, in the hopes that they can stop it. In addition, the element of passing cards allows players to attempt to control their destiny and influence the that of their fellow players.

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