[Home]History of Data compression/multimedia compression

HomePage | Recent Changes | Preferences

Revision 9 . . (edit) November 13, 2001 2:50 am by Tbackstr [Links]
Revision 8 . . (edit) November 2, 2001 3:58 pm by Ramesh
Revision 6 . . (edit) October 30, 2001 12:48 am by Zundark [link "lossy"]
  

Difference (from prior major revision) (minor diff, author diff)

Changed: 1c1
Multimedia compression is a general term referring to the compression of any type of multimedia, most notably graphics, audio, and video.
Multimedia compression is a general term referring to the compression? of any type of multimedia, most notably graphics, audio, and video.

Changed: 3,5c3,7
Traditional compression algorithms tend to do a poor job compressing multimedia.
Multimedia compression has become the primary focus of compression research.
Multimedia compression algorithms are traditionally known as codecs.
Because multimedia typically derives from data sampled by a device such as a camera? or a microphone?, and because such data contains large amounts of random noise, traditional lossless compression algorithms tend to do a poor job compressing multimedia.
Multimedia compression algorithms, traditionally known as codecs, work in a lossy fashion:
#Transform the data according to a model designed to reduce sample-to-sample correlation, concentrating the important signal in a few data values.
#Quantize the data, most of which has become noise. Some codecs use a scalar quantizer followed by run-length encoding; others use [vector quantization]?.
#Use [entropy coding]? such as Huffman coding to reduce the number of bits that the most common values use.

Changed: 7c9,11
As opposed to traditional compression, multimedia compression is usually lossy.
Multimedia compression has become the primary focus of compression research, primarily in a search for more efficient models.

See also: Digital signal processing

HomePage | Recent Changes | Preferences
Search: