[Home]History of Continuous game

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Revision 6 . . (edit) March 31, 2001 6:05 pm by (logged).92.67.xxx [a game played in real time, without pause]
Revision 5 . . March 28, 2001 3:07 am by Lee Daniel Crocker
Revision 4 . . March 28, 2001 3:03 am by (logged).207.223.xxx
  

Difference (from prior major revision) (minor diff, author diff)

Added: 0a1
A continuous game is a game without pauses, turns or other stopping points, also known as real time.

Changed: 2,3c3
A continuous game is one without pauses, turns or other
stopping points.
Most video games are now in real time, but it wasn't that long ago that any game more complex than Pac Man would have been turn based.

Changed: 5c5
Some [Realtime strategy]? games are Command and Conquer, Red Alert, Starcraft, and Ages of Empires.
Examples of some [realtime strategy game]?s are [Command and Conquer]?, [Red Alert]?, StarCraft, and [Age of Empires]?.

Changed: 7c7
The opposite of a continuous game is a [turn based game]?.
Compare [turn-based game]?.

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