*If there is no possibility for either player to mate the opponent. |
*If there is no possibility for either player to mate the opponent (for example, because there are insufficient pieces remaining). |
*If fifty moves have been played by each player without a piece being taken or a pawn moved *If the same board position has been repeated three times, with the same player to move and all pieces having the same rights to move (castling and en passant, see below) *With less than two minutes left in the last time period a player can request a draw if the opponent makes no effort to win with 'normal means'. This is decided by an arbiter and only used in tournament play. |
*If fifty moves have been played by each player without a piece being taken or a pawn moved. *If the same board position has been repeated three times, with the same player to move and all pieces having the same rights to move (castling and en passant, see below). *With less than two minutes left in the last time period a player can request a draw if the opponent makes no effort to win with "normal means". This is decided by an arbiter and only used in tournament play. |
*moving a piece from one square to another empty square *moving a piece to a square occupied by an opposing piece and removing the enemy piece (capture) *castling (see below) *promotion (see pawn below) *en passant (see pawn below) |
*Moving a piece from one square to another empty square. *Moving a piece to a square occupied by an opposing piece and removing the enemy piece (capture). *Castling (see below). *Promotion (see pawn below). *En passant (see pawn below). |
In tournament play and for quick chess, a [chess clock]? is used; each player presses a button after every move and the clock keeps track of the time remaining for each player. If a player runs out of time before a checkmate is reached, that player loses the game. In correspondence chess, the moves are sent by mail and every player is given a set number of days per move. |
In tournament play and for quick chess, a [chess clock]? is used; each player presses a button after every move and the clock keeps track of the time remaining for each player. If a player runs out of time before the game is decided in some other way, that player loses the game. In correspondence chess, the moves are sent by mail and every player is given a set number of days per move. |
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