[Home]History of Bulletin board system

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Revision 12 . . (edit) December 14, 2001 3:57 am by Radagast [Tiny spelling/grammar fixes.]
Revision 11 . . (edit) December 10, 2001 9:52 am by Taral [s/56000/57600/]
Revision 10 . . November 28, 2001 7:23 am by Lee Daniel Crocker [Extensive copyediting]
Revision 9 . . November 28, 2001 7:23 am by Lee Daniel Crocker [Extensive cCopyediting]
Revision 8 . . (edit) November 28, 2001 5:23 am by (logged).202.129.xxx [correcting modem speed statement: 300 baud was just slow.]
Revision 7 . . November 28, 2001 4:54 am by (logged).246.233.xxx [*addition of comments]
Revision 6 . . October 18, 2001 6:37 pm by (logged).237.150.xxx
  

Difference (from prior major revision) (minor diff, author diff)

Changed: 25c25
BBSs were painfully slow at the original 110 and 300 baud? modems used, but speed was acceptable at with 1200 baud? modems and faster ones, which led to their first increase in popularity. Most of the information was presented in ASCII with [ANSI escape code]?s, though some did offer graphics, particularly after the rise in popularity of the GIF image format. Such use of graphics taxed available bandwidth, so there was considerable demand for faster modems, going from 1200 to 2400, 9600, 14400, 28800, and finally 56000 baud (close to the theoretical limit of what a standard phone line can carry).
BBSs were painfully slow at the original 110 and 300 baud? modems used, but speed was acceptable at with 1200 baud? modems and faster ones, which led to their first increase in popularity. Most of the information was presented in ASCII with [ANSI escape code]?s, though some did offer graphics, particularly after the rise in popularity of the GIF image format. Such use of graphics taxed available bandwidth, so there was considerable demand for faster modems, going from 1200 to 2400, 9600, 14400, 28800, and finally 57600 baud (close to the theoretical limit of what a standard phone line can carry).

Changed: 31c31
Much of the "Shareware" and "Free software" movements were started via sharing software through BBSs. A notable example was Phil Katz's PKARC (and later PKZIP). Also Wolfenstien 3d and Doom from ID Software. And many Apogee games.
Much of the "Shareware" and "Free software" movements were started via sharing software through BBSs. A notable example was Phil Katz's PKARC (and later PKZIP). Also Wolfenstein 3d and Doom from ID Software. And many Apogee games.

Added: 33a34


Changed: 35c36
* BBS doors game -- is there a better term for this? (No, that's what they were called)
* BBS door games -- is there a better term for this? (No, that's what they were called)

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