The player must make decisions about time spent in personal development, such as exercise, reading, creativity, and logic, by adding activities to the daily agenda of the sims.
Daily maintenance requirements must also be scheduled, such as personal hygiene, eating, and sleep. If the simulated humans do not receive the proper amount of maintenance, they will sicken and die.
Financial health is simulated by the need to send the sims to find jobs, go to work, pay bills, and leverage personal development and social contacts to advance in their jobs.