[Home]Snells law

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Snell's law is the simple formula used to calculate the refraction of light when travelling between two media of differing refractive index.

               P      interface
                *     |
                 *    |
                . *   |
    n1        .    *  |               n2
             .  A1  * |
             .       *|
  - - - - - - - - - - O - - - - - - - - - - - normal
                      |*   A2 .
                      |  *    . 
                      |    * .
                      |      *
                      |        *
                      |          Q
                           

In the diagram above, two media of refractive indexes n1 (on the left) and n2 (on the right) meet at a surface or interface (vertical line). A light ray PO in the leftmost medium strikes the interface at the point O. From point O, we project a straight line at right angles to the line of the interface; this is known as the normal to the surface (horizontal line). The angle between the normal and the light ray PO is known as the angle of incidence, A1.

The ray continues through the interface into the medium on the right; this is shown as the ray OQ. The angle with which is makes to the normal is known of as the angle of refraction, A2.

Snell's law gives the relation between the angles A1 and A2:

n1 / sin (A1) = n2 / sin(A2).

Note that, for the case of A1 = 0° (i.e., a ray perpendicular to the interface) the solution is A2 = 0° regardless of the values of n1 and n2. In other words, a ray perpendicular entering a medium perpendicular to the surface is never bent.

A handy rule of thumb is that, for a ray going from a medium with low n (such as air) into a medium with higher n (such as glass), the ray always bends towards the normal of the surface.

(Add something on TIR here)


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Edited September 20, 2001 5:02 pm by 208.32.92.xxx (diff)
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