All cultures have developed over time their own mythology, consisting of legends of their history, their religions, and their heros. The myths that make up a culture's mythology are stories with deep explanatory or symbolic resonance for a culture, which is the usual explanation for why they remain with the culture sometimes for thousands of years. Myths are therefore to be distinguished from fables, folktales, [fairy tales]?, anecdotes, or simple fiction.
One notable genre of myth is the creation myth, a myth which explains how the Universe we observe was created, usually by God or gods.
Another genre of myth is the [Trickster myth]?, a myth explaining events as the result of pranks or tricks played by one of the gods.
Before his death in 1987 [Joesph Campbell]? was considered to be the world's leading authority on myth and the history of spirituality.
Also, myth is often used in a journalistic sense to refer to a commonly held but erroneous belief.
e.g., see urban myth or urban legend.
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Also, the Myth series of computer games, specifically, Myth: The Fallen Lords and Myth II: Soulblighter, by Bungie Software. These two [real time]? strategy computer games represented a departure from old standards such as WarCraft? in that resource retrieval and unit construction were de-emphasized in favor of squad-level and single-creature-level tactics. They were also remarkable for depth of multigamer Internet-play support, intense fan activity on the Web (including a wide range of fan-created mods), and simultaneous Mac and PC development and release.
Bungie Software, now Bungie Studios, a division of Microsoft, handed the game off to other companies for continued development. A new game in the series, Myth III: The Wolf Age, developed by Mumbo Jumbo software and published by Take 2 Interactive, was released in December 2001.
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