[Home]GameCube

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Nintendo' next-generation console, preceded by the Nintendo 64. It was released on September 14, 2001 in Japan, November 5 in North American, and will be released in Spring 2002 in Europe. The Gamecube, or GCN, has been widely anticipated by many who were shocked by Nintendo's decision to design another cartridge based system after the SNES. The Gamecube uses a unique storage medium, a proprietary DVD format that holds 1.5 GB of data. The Gamecube doesn't have any DVD movie support, but a Gamecube/DVD hybrid is in production by Panasonic. Some launch titles include Lugi's Mansion, Star Wars Rouge Squadron 2: Rouge Leader, and Wave Race: Blue Storm.

Specs:

MPU ("Micro Processing Unit"): Custom IBM Power PC "Gekko" Manufacturing Process: 0.18 micron IBM Copper Wire Technology Clock Frequency: 485 MHz CPU Capacity: 1125 Dmips (Dhrystone 2.1) Internal Data Precision: 32-bit Integer & 64-bit Floating-point External Bus: 1.3 GB/second peak bandwidth 32-bit address space 64-bit data bus 162 MHz clock Internal Cache: L1: Instruction 32KB, Data 32KB (8 way) L2: 256KB (2 way) System LSI: Custom ATI/Nintendo? "Flipper" Manufacturing Process: 0.18 micron NEC Embedded DRAM Process Clock Frequency: 162 MHz Embedded Frame Buffer: Approx. 2 MB Sustainable Latency: 6.2ns (1T-SRAM) Embedded Texture Cache: Approx. 1 MB Sustainable Latency: 6.2 ns (1T-SRAM) Texture Read Bandwidth: 10.4 GB/second (Peak) Main Memory Bandwidth: 2.6 GB/second (Peak) Pixel Depth: 24-bit Color, 24-bit Z Buffer Image Processing Functions:

 Fog, Subpixel Anti-aliasing, 8 Hardware Lights, Alpha Blending, Virtual Texture Design, Multi-texturing, Bump Mapping, Environment Mapping, MIP Mapping, Bilinear Filtering, Trilinear Filtering, Ansitropic Filtering, Real-time Hardware Texture Decompression (S3TC)
Real-time Decompression of Display List, HW 3-line Deflickering filter Sound Processor: Custom Macronix 16-bit DSP Instruction Memory: 8KB RAM + 8KB ROM Data Memory: 8KB RAM + 4KB ROM Clock Frequency: 81 MHz Performance: 64 simultaneous channels, ADPCM & PCM encoding Sampling Frequency: 48KHz Floating-point Arithmetic Capability: 10.5 GFLOPS (Peak) Real-world polygon: 6 to 12 million polygons/second (Peak) System Memory "Splash": 40 MB Main Memory: 24 MB MoSys? 1T-SRAM Approximately 10ns Sustainable Latency A-Memory: 16 MB 81 MHz DRAM Disc Drive: CAV (Constant Angular Velocity) System Average Access Time: 128ms Data Transfer Speed: 16Mbps to 25Mbps Media: 3 inch Nintendo GameCube Disc based on Matsushita’s Optical Disc Technology Capacity: Approx. 1.5GB Input/Output?: 4 Controller Ports 2 Memory Card Slots Analog AV Output: Digital AV Output: 2 High-Speed Serial Ports High-speed Parallel Port Power Supply: AC Adapter DC12V x 3.5A Dimensions: 4.3"(H) x 5.9"(W) x 6.3"(D)


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Edited December 7, 2001 7:43 am by ThEPHrOzenoNE (diff)
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