* Sega Dreamcast? |
* Sega Dreamcast"64-bit" Systems* Nintendo 64 {1996-2000) * Atari Jaguar (1993) |
* Sony PlayStation (1995) * Nintendo 64 (1995-1996) |
* Sony PlayStation (1995) |
* Atari Jaguar (1993) * [Sega Genesis 32X]? (1993) |
* Sega 32X (1993) * Playdia (1994) |
* Super Nintendo Entertainment System or Super-Famicom (1990-1991) |
* Super Nintendo Entertainment System or Super-Famicom (1985-1991) * Phillips CD-I |
* Sega [Master System]? (1986) * Atari 7800 (1986) |
* Sega Master (1986) * Atari 7800 (1986) |
* Arcadia 2001 (1982) |
* Channel F (1976) |
* Several Pong consoles |
* Several Pong? consoles |
The Odyssey - discrete logic |
The Odyssey1 - discrete logic |
Console that never made it |
Consoles that never made it |
* Sega VR |
These should probably be in the hand held part * Game Boy * Game Boy Advance /talk |
/Talk? |
The console market has steadily developed from simple one-off games (Pong?) to fully featured general purpose games systems.
Older game consoles and their software now live on in emulators? as they are no longer supported by their manufacturers; however, console makers try to prevent legitimate console and software buyers from playing games on emulators, using a special mask work copyright and a special copyright on encrypted media created by the United States' Digital Millennium Copyright Act and foreign counterparts.
Note that the "bit" names of generations were in large part created by the console makers' marketing departments and may have little to do with the actual architecture of the systems.
/Talk?