*Only race with "shields". All units have shields; when damaged, shields regenerate over time, even faster than Zerg units heal. Shields, however, always take full damage (whereas a target without shields might not take full damage, depending on the damage type and size of the target.) Shields are instantly drained by the Terran Science Vessel's EMP spell. |
*Only race with "shields". All Protoss units (including buildings) have shields; when damaged, shields regenerate over time, even faster than Zerg units heal. Shields, however, always take full damage (whereas a target without shields might not take full damage, depending on the damage type and size of the target.) Shields are instantly drained by the Terran Science Vessel's EMP spell. |
Zealot Dragoon Reaver -Requires Scarabs to be built inside it. High Templar -spellcaster, no non-spell attack Archon -formed by merging of two High Templars Dark Templar -stealth unit Dark Archon -spellcaster, no non-spell attack, formed from two Dark Templars |
*Zealot *Dragoon *Reaver -Requires Scarabs to be built inside it. *High Templar -spellcaster, no non-spell attack *Archon -formed by merging of two High Templars *Dark Templar -stealth unit *Dark Archon -spellcaster, no non-spell attack, formed from two Dark Templars |
Scout Corsair -spellcaster Arbiter -spellcaster; all nearby units except other Arbiters become stealthed. Carrier -Requires Interceptors to be built inside it. |
*Scout *Corsair -spellcaster *Arbiter -spellcaster; all nearby units except other Arbiters become stealthed. *Carrier -Requires Interceptors to be built inside it. |
Probe -builder unit Shuttle -flying transport unit |
*Probe -builder unit *Shuttle -flying transport unit *Observer -flying stealthed scouting unit. No attacks or spells. |
Gameplay attributes:
Units:
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