A race in Blizzard Entertainment's popular PC real-time-strategy game,
StarCraft. Main plotline attributes:
- Very advanced, relying mainly on Psi and powerful cybernetic technology.
- Main opponents of the Zerg.
- Religious; for example, the basic military unit is the Zealot. The Protoss follow a strict code known as the Khala.
Gameplay attributes:
- High cost per unit produced
- High unit power
- Very powerful spells (the Psi Storm is often referred to as the "most powerful damaging spell in the game.")
- Only race with "shields". All Protoss units (including buildings) have shields; when damaged, shields regenerate over time, even faster than Zerg units heal. Shields, however, always take full damage (whereas a target without shields might not take full damage, depending on the damage type and size of the target.) Shields are instantly drained by the Terran Science Vessel's EMP spell.
- Fastest building method, moderate building location restrictions
Units:
Military/land:
- Zealot
- Dragoon
- Reaver -Requires Scarabs to be built inside it.
- High Templar -spellcaster, no non-spell attack
- Archon -formed by merging of two High Templars
- Dark Templar -stealth unit
- Dark Archon -spellcaster, no non-spell attack, formed from two Dark Templars
Military/air:
- Scout
- Corsair -spellcaster
- Arbiter -spellcaster; all nearby units except other Arbiters become stealthed.
- Carrier -Requires Interceptors to be built inside it.
Other:
- Probe -builder unit
- Shuttle -flying transport unit
- Observer -flying stealthed scouting unit. No attacks or spells.