At the beginning of a round each player has a certain amount of time (usually 30 seconds) to buy equipment. The buy menu contains the following:
Handguns/pistols:
- .45 USP tactical
- Glock 18
- Desert Eagle
- Beretta elite (akimbo)
- Sig p228
- Five Seven
Shotguns:
- M3 Super 90 Combat
- xm1014
Subautomatics:
- MP5 Navy
- Steyr TMP (only available to Counter-terrorists)
- UMP
- Mac10 (only available to Terrorists)
- FN P90
Rifles:
- AK-47 (only available to Terrorists)
- SSG522 Commando (only avaliable to Terrorists)
- Colt M4A1 Carbine (only available to Counter-terrorists)
- Steyr Aug (only available to Counter-terrorists)
- Steyr Scout Sniper Rifle
- Arctic Warfare Magnum (see footnote)
- Sig 550
Machine guns:
- FN M249 Para
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Miscellaneous:
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- Kevlar armor
- Kevlar armor with helmet
- Flashbang? grenade
- HE? grenade
- Smoke grenade
- Defuse kit (only available to Counter-terrorists on de_ maps)
- Night vision goggles
The Arctic Warfare Magnum (AWM) is often referred to as the AWP. This is probably due to a misunderstanding in previous versions of the game, where it was called the Arctic Warfare/Police?.
Each player also starts out with a knife; unlike the other weapons, the knife cannot be dropped.