An expension pack, Spear Of Destiny, was also released. |
Wolfenstein 3D was originally released as shareware, which allowed it to be copied widely. The shareware release contained 1 episode, consisting of 10 missions (levels). The commercial release consisted of 6 episodes, including the shareware episode. Each episode had a different "boss" which had to be killed in the final mission in order to complete the episode. In order to complete an episode, only 9 of the 10 missions needed to be completed. Hidden in one of the first eight missions was an entrance to a secret level. An expansion pack, Spear Of Destiny, was also released. |
To render the walls in pseudo-3D, the game used [ray casting]?, a special case of ray tracing that sent out one ray for each column of pixels, checked if it intersected a wall, and drew textures? on the screen accordingly, creating a depth buffer against which to clip the scaled sprites that represented enemies, powerups, and props. |
To render the walls in pseudo-3D, the game used [ray casting]?, a special case of ray tracing that sent out one ray for each column of pixels, checked if it intersected a wall, and drew textures? on the screen accordingly, creating a depth buffer against which to clip the scaled sprites that represented enemies, powerups, and props. |
A new first-person shooter, [Return To Castle Wolfenstein]?, a loose sequel (though with the advance of technology the graphics and gameplay will likely be vastly different), is currently in production. |
A new first-person shooter, [Return To Castle Wolfenstein]?, a loose sequel (though with the advance of technology the graphics and gameplay are vastly different), has been released. It uses the Quake III Arena graphics engine. |