[Home]History of Shadowrun

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Revision 9 . . September 24, 2001 6:14 pm by AdamJ
Revision 8 . . September 24, 2001 8:38 am by Dgraham
Revision 7 . . September 24, 2001 8:38 am by Dgraham
Revision 6 . . September 24, 2001 8:37 am by Dgraham
Revision 5 . . (edit) August 24, 2001 3:28 pm by The Cunctator
  

Difference (from prior major revision) (no other diffs)

Changed: 5,6c5,6
The game is skill-based rather than class-based, but it uses "Archetype?s" to define characters.
The combat system uses dice-scaling (the more powerful the attack, the more dice you roll.)
The game is skill-based rather than class-based, but "Archetype?s" are presented in the main book to give players and gamemasters an idea of what is possible with the system.
The combat system uses dice-scaling (the more powerful the attack, the more dice you roll.) Shadowrun uses 6 sided dice exclusively.

Changed: 8c8,12
Very closely based upon the writings of William Gibson
Shadowrun was retroactively linked to Earthdawn, and is set in the "Sixth World", where Earthdawn is the "Fourth World" and our modern day earth is at the tail-end of the "Fifth World". Such links are not necessary for play, but there is some crossover potential.

Very closely based upon the writings of William Gibson, although less closely than the Cyberpunk 2020 role-playing game, with a much more North American focus on the world than most cyberpunk genre fiction.

Shadowrun was developed and published by FASA until early 2001 when FASA closed its doors, and the property was sold to WizKids? LLC, who license the RPG rights out to the current publisher, Fantasy Productions LLC.

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