expensive to create as well. |
expensive to create as well. A common approach is to compute the global illumination of a scene and store that information with the geometry. That stored data can then be used to generate images from different viewpoints for generating walkthroughs of a scene. |
Radiosity and [photon mapping]? are examples of global illumination |
Radiosity, ray tracing, and [photon mapping]? are examples of global illumination |