[Home]History of Global illumination

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Revision 3 . . October 24, 2001 3:01 am by (logged).157.52.xxx
Revision 2 . . (edit) September 27, 2001 3:15 pm by Levork [comment about slower!]
  

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Changed: 10c10,12
expensive to create as well.
expensive to create as well. A common approach is to compute the global illumination of
a scene and store that information with the geometry. That stored data can then be used to
generate images from different viewpoints for generating walkthroughs of a scene.

Changed: 12c14
Radiosity and [photon mapping]? are examples of global illumination
Radiosity, ray tracing, and [photon mapping]? are examples of global illumination

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