[Home]History of Earthdawn

HomePage | Recent Changes | Preferences

Revision 8 . . (edit) October 16, 2001 9:03 pm by (logged).158.128.xxx [Corrected spelling, mostly plurals with apostrophes.]
Revision 7 . . September 25, 2001 9:35 pm by Rrees [Corrected tense confusion and added response to editorial notes - 2nd edition players please step in!]
Revision 6 . . (edit) September 24, 2001 7:48 pm by ManningBartlett
  

Difference (from prior major revision) (minor diff, author diff)

Changed: 5c5
In synopsis, the world has suffered an invasion from otherworld dimensions that have scoured the land of life. The players take the role of survivors who hid from the slaughter in magical shelters, but are now emerging to explore the land.
In synopsis, the game world has suffered an invasion from otherworld dimensions that has scoured the land of life. The players take the role of survivors who having hidden from the slaughter in magical shelters are now emerging to explore the land and discover what has happened in their absence.

Changed: 7,8c7
The game had an intricate history that helped set the tone and goals of the Emergence.

Ed note: This sentence makes no sense to someone not familiar with the game. What is the Emergence? It would be best to explain it, reference it or delete it.
The game had an intricate history that helped set the tone and goals of the adventures that the explorers would undertake. The key points of which are the prediction of the disaster, the creation of an empire in attempt to ready the population for its coming and the subsequent differences between the actual events and the predictions.

Changed: 10c9
The two major power groups are the Dwarves of XXXX and the magic using Theran Empire (???). The Empire had taught the people of the Barsaive how to survive the astral attack and the dwarves were some of their most astute students. However once the danger was past the dwarves decided to rebel and set up their own independent kingdom. When the Theran's returned to the Barsaive they faced a rebellion against their distant rule.
It was an interesting idea to create characters who had been living in underground shelters for most of their lives before emerging to reclaim a world most only knew by stories told by their grandparents and pictures seen in books.

Changed: 12c11,13
The Theran's are based in the magical floating city of Sky Point while the dwarven realm's capital is the underground city of ???.
The two major power groups within Barsaive were the Dwarves of XXXX in the north-east and the magic using Theran Empire (???) in the south. The Empire had taught the people of the Barsaive how to survive the astral attack and the dwarves were some of their most astute students. However once the danger was past the dwarves decided to rebel and set up their own independent kingdom. When the Therans returned to the Barsaive they faced a rebellion against their distant rule.

The Therans are based in the magical floating city of Sky Point while the dwarven realm's capital is the underground city of ???.

Changed: 18c19
Similarly Runequest Sorcerors can be seen to have a strong influence on Earthdawn's Astral Magic users.
Similarly Runequest Sorcerers can be seen to have a strong influence on Earthdawn's Astral Magic users.

Added: 21a23



Added: 24a27,33



The tense confusion reflects my own confusion over the status of the game, I thought it had been cancelled and was therefore "dead" (past). It seems though that there is a 2nd Edition of the game produced by a new company (present). This is really a placeholder entry until someone familiar with the 2nd Edition expands the entry for the new edition and replaces my comments on the older game to a "Changes between 1st and 2nd Edition" section.

For the moment I have kept your comments and changed the tense to the past.

People familiar with the new edition should take this to be request for them to step in and change the entry.

HomePage | Recent Changes | Preferences
Search: