[Home]Zerg

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A race in Blizzard Entertainment's popular PC real-time-strategy game, StarCraft. Main plotline attributes: Created by the Xel'Naga in an experiment after the Protoss experiment failed. They are a purely biological race (using no machinery) that uses genetic modifications to create new subspecies. All Zerg are directly subject to the will of the Overmind; it is a biological impossibility for them to oppose its directives. Cerebrates (smaller brains) control various sectors, with Overlords under their command. The warriors and workers are mostly mindless; without the overlords and cerebrates they lose purpose and quickly die. Even their buildings are living organisms.

Main gameplay attributes:
Low cost per unit produced.
Low unit power.
The Zerg units (and buildings) automatically heal over time. Also, most of the land units have the unique "burrow" ability; this is a very effective way to set up an ambush. Burrowed units can only be harmed by some types of damage (ie Psi Storm) but cannot attack, move or cast spells. One exception is the Lurker, which can only attack when burrowed.

Two spells in particular stand out:

Least efficient building method, extreme building restrictions. (note: on some maps the restriction is nearly eliminated.)

Units:
Military/land:

Military/air:

Other:


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Last edited December 14, 2001 2:44 pm by KamikazeArchon (diff)
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