[Home]Wargaming

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Wargaming (often called conflict simulation or consim gaming - see ConSims?) is simulating battles or entire wars

A typical uncomputerized wargame consists of

Board wargames typically use cardboard counters to represent the units, and a printed mapboard as the playing surface. Miniatures games typically use miniature plastic or metal models for the units and model scenery placed on a tabletop or floor as a playing surface. Computer wargames may take either approach and display the units and scenery on the monitor screen.

Wargaming should not be confused with so-called [real time strategy]? computer games because wargaming is generally [turn based]? (an obvious exception being 'in-the-field' wargaming by military organizations). Wargames focus on the ability to analyze in-depth, plan to achieve a goal, and adjust plans to changing circumstances. Real-time-strategy games (which might better be called vastly-speeded-up-time-strategy games) focus more on reflexes, coordination, and the ability to make snap decisions with limited information.

Modern wargaming grew out of the military need to study warfare? and to 'reenact' old battles for learning purposes.

H.G. Wells' book Little Wars was an attempt to codify rules for fighting battles with toy soldiers (miniatures), and make them available to the general public.

Wargames have existed for centuries, with chess as an ancient example. In fact, one could make the case that all competitive games which have a winner and loser may be considered wargames.

Wargames, like all games, exist in a range of complexities: some are fundamentally simple (so-called "beer-and-pretzel" games), while others (generally in an attempt to increase the 'realism' of the situation) produce rule sets that may encompass a large variety of actions (so-called "monster" games).

One of the main difficulties with wargaming is the level of complexity of rules and record keeping. Extremely detailed wargame rule sets (some of which require hundreds of pages of small print and intensive recordkeeping) generally result in a slow (and for many, less enjoyable) game. Simple rule sets, on the other hand, may not cover events that historically took place in a conflict, forcing the players to invent "house rules" to resolve disputes.

Computerized wargames have several distinct advantages over paper and pencil wargames:

Disadvantages of computerized wargames:

Computer wargames are often played against human opponents via e-mail (by exchanging save-game files) to provide the human interaction and a more interesting opponent than that of the program. This has the disadvantage of taking much longer to finish the game, depending upon how often the players check their e-mail. It is still much quicker (and easier) than the previous method of playing board wargames by postal mail. A faster alternative (not available with all games) is playing over a direct connection, either LAN, modem or Internet.

Types of military wargaming:

Usually, military wargaming can be broken down based on what technology is available to the 'armies' involved, what military era or war the 'army' is from, and the scale of the conflict.

Popular military wargame timeframes:

Scales:


External Link:
James F. Dunnigan, one of the leading commercial wargame designers, has placed the 2nd edition of his book [The Complete Wargames Handbook] on-line. It presents a broad view of wargames including professional military simulators, commercial simulations, and real-time-strategy games, as well as the turn-based wargames more commonly referred to as wargames.


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Last edited October 4, 2001 4:45 am by 162.129.26.xxx (diff)
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